Focus
Research focus
Our XR research connects production technology, experience design and inclusive human interaction.
XR content pipelines
3D digitisation, modelling, photorealistic rendering and asset optimisation for dependable real-time experiences.
Authoring and virtual laboratories
No-code authoring, reusable media composition, gamified learning and experimental virtual environments.
Inclusive multisensory experiences
User-centred interaction, multilayered representations, haptics and accessibility by design.
Research capabilities
Methods and capabilities
BHV brings research, design and production into one workflow so experiences can be created, optimised, authored and evaluated with their intended users.
3D digitisation and reconstruction
Photogrammetry, CT analysis and modelling create detailed, reusable spatial assets.
Real-time asset optimisation
Mesh decimation, texturing, materials and shaders balance visual quality with dependable performance.
Authoring tools and game engines
Browser-based, no-code and engine workflows help domain experts assemble professional virtual worlds.
Co-creation and evaluation
User needs, co-design and analytics guide experiences from the earliest scenario to field testing.
Haptic and multisensory interaction
Touch, sound, layered representations and accessible interaction extend immersion beyond vision.
Conversational and embodied AI
Speech, language models, expressive avatars and social cues enable natural, reflective interaction.
In practice
Research applications
These examples show how content pipelines, natural interaction and inclusive design become meaningful spatial experiences across culture, learning and creative practice.
Cultural heritage
Virtual museums without space-time limitations
Immersive museum environments combine documentation, gamified exploration and multisensory interpretation, allowing visitors to become active participants.
Explore the DigiArt projectNatural interaction
A conversational avatar of Socrates
A high-fidelity avatar combines large language models, speech recognition and synthesis, translation, lip synchronisation and social cues for reflective spoken interaction.
Explore the ArtCast4D projectVirtual laboratories
Co-designed, gamified environments support practical learning in chemistry, renewable energy and technical training.
Collaborative architecture and design
VR workspaces connect CAD, CAE and BIM tools for shared ideation, simulation and immersive review.
Fashion and media production
Virtual garment design, try-on, sets and live direction create new collaborative workflows for creative industries.
Research infrastructure
XR Creative Studio
The studio brings together head-mounted displays, controllers, haptic equipment, powerful workstations, XR-ready laptops, game engines and complete content-creation pipelines.
- Head-mounted displays
- Controllers
- Haptic equipment
- Workstations
- Game engines
- Content pipelines
Reusable research resources
Data, tools and research assets
Reusable software, assets and production workflows help research partners move from source material to evaluated immersive experiences.
Web-based authoring systems
Accessible no-code tools combine 3D assets with text, audio, video and overlays for education and cultural heritage.
Reusable spatial assets
Photogrammetric, modelled and volumetric reconstructions are prepared for reliable reuse in XR and game engines.
Research-ready creation stack
Game engines, optimisation pipelines, interaction frameworks and studio equipment support complete experimental workflows.
Research portfolio
Projects
Selected outputs
Publications
Create and evaluate an immersive experience with BHV.
Talk with us about XR content pipelines, virtual laboratories, cultural experiences, accessibility or multisensory interaction.